Zombicide: Invader Tiles Set: How It Changes Your Board Layout
By The Game Steward | Published: 2026-10-31
Category: How-to Guides
The Zombicide: Invader Tiles Set adds 12 new tiles to your core game. Learn how to integrate them, adjust your board layout, and avoid common setup mistakes.
Quick answer
Use the Zombicide: Invader Tiles Set to replace or supplement the core game's tiles for fresh layouts. Treat the 12 new tiles as modular additions that slot into your existing board, but always verify tile connections and spawn points before play.
Why the extra tiles matter for your board
The core Zombicide: Invader game comes with a set of double-sided tiles that form the mining facility. The Tiles Set adds 12 more tiles, giving you more variety in corridor shapes, room sizes, and spawn zones. This matters because the board layout directly affects difficulty: more open areas can make ranged attacks easier, while tight corridors funnel zombies into kill zones. With extra tiles, you can tailor the map to your group's preferred pace or recreate specific scenarios from the campaign.
What you need before you start
You must have the Zombicide: Invader core game to use this set—the tiles are not a standalone game. Also note that this is a Kickstarter Exclusive supplement; unless otherwise stated, paid add-ons from the campaign are not included. Check that your core game's tiles are compatible in size and connection points (they are, since this is an official supplement).
Step-by-step: integrating the tiles set into your game
- Check tile compatibility: Lay out your core game tiles and compare the connection points (edges, notches, and spawn symbols) with the new tiles. Ensure they match in size and orientation. Common mistake: assuming all tiles are interchangeable—some may have unique spawn icons that affect zombie placement. Sort tiles by connection type before building.
- Choose your layout goal: Decide whether you want a more open board (easier for ranged characters) or a tighter maze (harder, more tactical). Pick tiles that support that goal: large rooms for open play, corridors for funneling. Checkpoint: count the number of spawn points—more spawns increase difficulty. Match tile selection to your group's experience level.
- Build the board incrementally: Start with the core game's starting tile and add new tiles one by one, checking that each connects legally. Avoid creating isolated sections unless a scenario calls for it. Common mistake: building a board with unreachable areas—ensure all zones are connected by at least one path. Trace a path from start to exit before finalizing.
- Place spawn points and objectives: After the board is built, place spawn tokens according to the scenario or your chosen difficulty. Use the new tiles' spawn icons if present; otherwise, assign spawns to balanced locations. Checkpoint: ensure no spawn point is too close to the starting zone—that can overwhelm players early. Balance spawn distance from start.
- Test and adjust: Play a round or two and see how the layout feels. If it's too easy or too hard, swap tiles between sessions. Keep notes on which combinations work best for your group. Common mistake: sticking with a frustrating layout—don't be afraid to rebuild. Treat layouts as experiments, not permanent setups.
Product facts
- Zombicide: Invader Tiles Set (Kickstarter Special): Includes 12 game tiles and requires the Zombicide: Invader core game to play. You get a dozen new layout options, but you cannot use this set on its own—plan to combine it with your core tiles.

Zombicide: Invader Tiles Set (Kickstarter Special)
