Zombicide: Invader Orphans Gang Survivor Pack (Kickstarter Special)


Category: Kickstarter Board Game Expansion
Board Game Geek Avg Player Rating: 7.02
Players: 1 to 6
Published: 2019
Content Notes: Kickstarter Exclusive Orphans Gang Survivor Pack for Zombicide: Invader. Includes 6 survivors and ID cards. Requires Zombicide: Invader core game (sold separately) to play. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.
Ever since the St Stilton orphanage was burned down during a riot, there has been an Orphans Gang formed by the abandoned survivors of that incident. The gang roams the galaxy, staying out of the way of the authorities and carving out a living by scrounging, scamming, or whatever else works. The Orphans Gang is always ready to welcome new members, as it’s also used to losing members to tragedies such as prison, death, or becoming an adult. Perhaps in a remote mining outpost they can lay low quietly for a while.

All members of the Orphans Gang share the same trait, common to street urchins: it’s impossible to hold them down. As such they all have the Unstoppable skill as a bonus, allowing them to slip by mobs of Xenos (or burst through them, in the case of Goliath).
INK
Ink is very used to evading capture by local enforcers. He can jump over obstacles and charge into action like nobody else. He’s also not lousy in a fight either, favoring ranged weaponry.
BABY
Baby is the scrounger of the gang, being able to "procure" anything they need (how do you think they got their matching gear?). She’s able to search for stuff faster than anyone else. She’s also quite good with machines, regardless of type.
CLOPS
For a kid with one eye, Clops sees quite well. His cybernetic eye is able to scan his environment while his normal eye is busy with other things (like shooting Xenos). This means he may find stuff at the same time as he’s fighting. As the leader of the group, he may be able to direct his gang to perform extra actions every round.
THE WIZARD
As is to be expected, The Wizard has a natural connection to all machines. He’s able to control Bots and Sentry Guns with no need of a remote. His power boots can also move him quite fast and even propel him over obstacles.
JENNIE
Jennie likes to tag along, creating a very capable firing squad if she has a companion by her side (preferably Goliath). For such a young kid, she’s really a natural with a gun, putting many adults to shame.
GOLIATH
Goliath is a brute, no doubt about it. He will charge into the fray and crush anything in hand to hand combat. In time, he may be able to tear apart even an abomination in a brawl!
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